AI Insights · Timothy · January 2024
Top 5 Geolocation Games on Android in Netherlands Q4 2023
Explore the performance of the top 5 geolocation games on Android in the Netherlands during Q4 2023, including downloads, revenue, and active user trends.
In the fourth quarter of 2023, the top five geolocation games on the Android platform in the Netherlands exhibited varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their metrics.
Pokémon GO by Niantic, Inc. showed a steady revenue stream, peaking at around $30K in the final week of November. Downloads fluctuated throughout the quarter, reaching a high of approximately 2.7K in mid-October and a low of 1.2K towards the end of November. Weekly active users started at 257K in late September, with minor ups and downs, ending the quarter at around 204K.
Monster Hunter Now, also from Niantic, Inc., experienced a decline in revenue, starting at $6.3K in late September and dropping to about $1.4K by the end of December. Downloads saw a significant spike to 2.4K in the first week of December but remained below 1K for most of the quarter. The game’s weekly active users showed a similar pattern, peaking at 4.9K in mid-December and then declining to around 2.7K by the end of the quarter.
Jurassic World Alive by Jam City, Inc. had a stable revenue trend, with a peak of $2.2K in the last week of November. Downloads were generally low, with a notable peak of 289 in early November. The game maintained a steady number of weekly active users, starting at 2.9K in late September and ending at around 2.6K in December.
Ingress Prime, another title from Niantic, Inc., had relatively low revenue, peaking at $1.4K in mid-November. Downloads were minimal, averaging around 30 per week. Weekly active users were stable but low, hovering around 160 to 190 throughout the quarter.
Pikmin Bloom, yet another Niantic, Inc. game, showed a consistent revenue trend, peaking at $813 in early October. Downloads were modest, with a minor peak of 236 in early October. The game’s weekly active users started at 2.8K in late September, fluctuating slightly, and ended the quarter at around 1.9K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.